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Question by Phlexi · Jun 01, 2017 at 07:42 PM · c#3djumpjumping

Need help with adding ground detection to my jump. (c#) (3D)

As i wrote in the title i need with ground detection. I want to make it so that only can jump once and i know that you can use ground checking or raycast and i have tried both but i couldn´t get it to work.

My movement code: public class Boll_kontrollLVL3 : MonoBehaviour {

     public float speed;
     public Text countText;
     public Text winText;
     public float jumpSpeed = 100.0f;
     private Rigidbody rb; 
     private int count;
 
     float movementSpeed;
 
     void Update()
     {
         float amountToMove = movementSpeed * Time.deltaTime;
         Vector3 movement = (Input.GetAxis ("Horizontal") * -Vector3.left * amountToMove) + (Input.GetAxis ("Vertical") * Vector3.forward * amountToMove);
         rb.AddForce (movement, ForceMode.Force);
 
         if (Input.GetKeyDown ("space")) {
             rb.AddForce (Vector3.up * jumpSpeed);
         }
     }
 
 
     void Start ()
     {
         rb = GetComponent<Rigidbody> ();
         count = 0;
         SetCountText ();
         winText.text = "";
     }
 
     void FixedUpdate ()
     {
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
 
         Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical); 
 
         rb.AddForce (movement * speed);
     }
 
     void OnTriggerEnter(Collider other) 
     {
         if (other.gameObject.CompareTag ("Pick Up")) {
             other.gameObject.SetActive (false);
             count = count + 1;
             SetCountText ();
         }
     }
 
     void SetCountText ()
     {
         countText.text = "Cubes Collected: " + count.ToString ();
         if (count >= 12) {
             winText.text = "Level cleared!"; 
         }
         if (count >= 12) {
             Application.LoadLevel ("Roll a Ball 04");
         }
     }
 }
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Answer by supermegamestre · Dec 04, 2017 at 11:26 PM

helooo i'm BR so my english are NOT perfect sooooo... for some time i had the same problem buut... exits OnTriggerEnter right? so,exits also a OnCollisionEnter too XD well here is my ground detection system

 void OnCollisionEnter(Collision any){
     if (any.collider.tag == "MultiversalCollidingInertObject") {
         onGround = true;
     }
 }

hope i was helpfull, byeeeeee

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