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Question by haimmoshe · Aug 31, 2017 at 01:32 PM · c#scripting problemscript.

How can i switch smooth between humanoidwalk and humanoididle states ?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CC : MonoBehaviour
 {
     private Vector3 moveDirection = Vector3.zero;
     private Animator _anim;
 
     private void Start()
     {
         _anim = GetComponent<Animator>();   
     }
 
     void Update()
     {
         var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
 
         transform.Rotate(0, x, 0);
 
         if (Input.GetKey("w"))
         {
             _anim.Play("Walk");
             var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;
             transform.Translate(0, 0, z); // Only move when "w" is pressed.
         }
         else
         {
             _anim.Play("Idle");
         }
     }
 }
 

The problem is when leave the key W it's just at once switch to idle state. But how can i make somehow that it will slowly change from walk to idle ?

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Answer by cgarossi · Aug 31, 2017 at 02:56 PM

Look into blendtrees. This will allow you to blend the animation according to a value.

I made tutorial on this:

https://www.youtube.com/watch?v=YgaLKrSApWM

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