Question by 
               MidnightDragonT · Jul 28, 2016 at 08:29 AM · 
                collisionplayercollidersweaponsenemydamage  
              
 
              Check between two colliders on one object
I have an AI object that that has two collision points a SphereCollider that changes radius depending on level that causes AI to do something but it also has a BoxCollider that causes damage. Because the player is in the Sphere and attacking the AI takes damage even though the player is not close. So my question is how can I detect and filter out the collisions for an object with tag "Weapon" on each collider?
               Comment
              
 
               
              Your answer