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Question by unity_400004 · Apr 02, 2018 at 03:21 PM · 2d gamebugaddforce

AddForce problem 2d

So, i 3 hours trying to make a shooting weapon. Its spawn on weapon, but not moving.

using System.Collections; using System.Collections.Generic; using UnityEngine; using System;

public class Bulletshoot : MonoBehaviour {

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     var x = GameObject.Find("weapon").transform.position.x;
     var y = GameObject.Find("weapon").transform.position.y;

     KeyCode RightKey = KeyCode.Space;
     if (Input.GetKey(RightKey))
     {
         Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         Debug.Log("got it");
         var spedx = mousePosition.x - transform.position.x;
         var spedy = mousePosition.y - transform.position.y;
         Console.WriteLine("Ok, bullet remaind");
         transform.position = GameObject.Find("weapon").transform.position;
         transform.rotation = GameObject.Find("weapon").transform.rotation;
         transform.Rotate(Vector3.forward * -90);
         GetComponent<Rigidbody2D>().AddForce(Vector3.forward, ForceMode2D.Impulse);
         Debug.Log("got it");
     }
     

 }

}

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Answer by FlaSh-G · Apr 04, 2018 at 12:23 PM

Vector3.forward is the direction "into" the screen. In a 2D game, unless you have rotated your object in unrecommendable ways, moving into that direction won't have any visible effect. Try Vector3.right instead.

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