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Question by
Zoomerland · Jul 14, 2017 at 08:50 PM ·
networkingbuildspawningexecution order
Script execution order with unet, player and spawnPoint
Hello, I have 2 scenes: lobby and online. The online scene have object with NetworkStartPosition. When i load game in editor, all working fine. But if I build game, host player load before object with NetworkStartPosition and spawn at 0,0,0 First client spawn at spawn point. I think this is execution order issue. But don't know how to fix it.
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Answer by Zoomerland · Jul 14, 2017 at 09:29 PM
The problem was with child system. If object with NetworkStartPosition is a child of other object, then host plaeyer loading earlier than this spawnpoint.
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