- Home /
Unity Vr [Google Cardboard]- UI Render issue
I am facing rendering issues for our VR project meant to work on android. All the black color in the UGUI ( world canvas ),while rendering on the mobile device, turns to white artifact. I tried several , options like disabling post processing and different quality settings. But can't seem to solve the issue. Please let me know if anyone can solve this issue.
This is the normal image ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is how it renders in the game.
Answer by mgear · Apr 02, 2018 at 08:45 AM
if you mean, black part should not be transparent, Then adjust that in the texture import settings., Disable [x] Alpha is transparent
Sorry for the confusion. I didn't meant that the black part should be transparent. What I am trying to say is that the black color is rendered as white.
Your answer
Follow this Question
Related Questions
Rendering problem on Android 1 Answer
When does the UI system generate its list of draw commands? 1 Answer
World Space Canvas renders over everything : Vive Focus 3 1 Answer
Why is there no "Render outside safe area" setting for iOS? 0 Answers
UI and resolution problems (fine in editor, problem in Android build) 1 Answer