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Question by sheepishdork · Apr 01, 2018 at 07:47 PM · unity 5gameobjectvariableinteraction

Decrease variable after pressing a button

I was wondering how I would go about setting up a variable in my code that whenever I interacted with a certain game object the number for that variable would go down. So far, I have code that allows the player to interact with the object in the first place after pressing a button.

 void Update() {
         if (Input.GetButtonDown ("Interact") && currentInterObj) {
             if (currentInterObjScript.npc) {
                 currentInterObj.SendMessage ("TriggerDialogue");
             }
             if (currentInterObjScript.interactable) {
                 currentInterObj.SendMessage ("GoToClass");
             }
             if (currentInterObjScript.inventory) {
                 inventory.AddItem (currentInterObj);
                 currentInterObj.SendMessage ("DoInteraction");
             }
         }
         if (Input.GetButtonDown ("Continue") && currentInterObj) {
             if (currentInterObjScript.npc) {
                 currentInterObj.SendMessage ("ContinueDialogue");
             }
         }
     }
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Answer by Ambrose998800 · Apr 01, 2018 at 08:52 PM

  int VariableToGoDown = 100;
 
 void Update() {
          if (Input.GetButtonDown ("Interact") && currentInterObj) {                 
              VariableToGoDown--;
              //Do whatever you want to do else...
          }
          if (Input.GetButtonDown ("Continue") && currentInterObj) {
              if (currentInterObjScript.npc) {
                  currentInterObj.SendMessage ("ContinueDialogue");
              }
          }
      }
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