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Question by shahzadakram67 · Jan 06, 2019 at 10:49 AM · vector3rotation axis

How to smoothly move player in circular shape around a point??

Currently I am using this code to move player in circular motion.

 float x = CrossPlatformInputManager.GetAxis("Horizontal") * Time.deltaTime * speed;
 transform.RotateAround(pivot.position, new Vector3(0,0,1), x);     

everything is working fine but when I putt off hands from controls, it still moves slowly. to stop that I have to press opposite button. and first it stops and again I have to press the button to move it reverse.. Sorry I am absolute beginner to unity..

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avatar image Ady_M · Jan 06, 2019 at 12:05 PM 0
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First, try it with GetAxisRaw which always gives you -1, 0, or 1 (no smoothing) to make sure that that will at least prevent it from moving constantly.

avatar image MichaI · Jan 06, 2019 at 01:59 PM 0
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Your code seams to be fine and it works for me just fine, maybe it's some issue with your controller. I used keyboard, so I had only -1, 0, 1 cases, if you using other controller you can have some in between values, which can causes this problem.

avatar image shahzadakram67 · Jan 07, 2019 at 09:07 AM 0
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bro it works absolutely perfect with Input..GetAxis("Horizontal") but I want to make it work with CrossPlatformInput$$anonymous$$anager.GetAxis("Horizontal") and still its not working,, I am using Axis Touch Button Script for UI buttons.

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Answer by TheChosen123 · Jan 06, 2019 at 09:59 PM

try this:

     float x = speed * 5 * Input.GetAxis("Horizontal");
     transform.Rotate(0, x, 0);

you will need to make a float speed

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