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Question by Maggatron · Dec 29, 2019 at 05:59 PM · buttonstriggerscodepagebutton trigger eventspause menu

Pause Menu not working ;-;

I've been following a bunch of Brackeys Unity coding tutorials to try and get better at making menus, but after making my Pause menu, the buttons don't work. Idk if I copied down his code wrong or messed up somewhere else, but I'm still really new at this, I don't always understand why he does what he does in the game-making process.

I'm using Unity 2019.2.13f1 Here's my code and everything I have so far.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class PauseMenu : MonoBehaviour
 {
 
     public static bool GameIsPaused = false;
 
     public GameObject pauseMenuUI;
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             if (GameIsPaused)
             {
                 Resume();
             } else
             {
                 Pause();
             }
         }
     }
 
     public void Resume()
     {
         pauseMenuUI.SetActive(false);
         Time.timeScale = 1f;
         GameIsPaused = false;
     }
 
     void Pause()
     {
         pauseMenuUI.SetActive(true);
         Time.timeScale = 0f;
         GameIsPaused = true;
     }
 
     public void LoadMainMenu()
     {
         Time.timeScale = 1f;
         SceneManager.LoadScene("MenuScreen");
     }
 
     public void QuitGame()
     {
         Debug.Log("Quitting game...");
         Application.Quit();
     }
 }
 

alt text

Any and all help is greatly appreciated, I feel like such a noob at this sometimes ^^'

(Also, didn't realize how many of these kinds of questions already existed on here. I read up on a bunch of them, but none of them seem to make sense on how fix my problem, sadly.)

Edit: I thought it was also worth mentioning that when I hover over my buttons, they never seem to highlight either. It happened when I was making my main menu too, even though that ended up working fine as far as function.

da-code2.png (9.2 kB)
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Answer by Maggatron · Dec 29, 2019 at 07:31 PM

Update: I found a similar problem to my own and edited my code with a few CursorLockMode and Cursor.lockState variables so that even though my buttons don't work, at least my mouse will stop disappearing whenever I click.

The new code:

 using System.Collections;
         using System.Collections.Generic;
         using UnityEngine;
         using UnityEngine.SceneManagement;
         
         public class PauseMenu : MonoBehaviour
         {
         
             public static bool GameIsPaused = false;
         
             public GameObject pauseMenuUI;
         
             CursorLockMode desiredMode;
         
             void Update()
             {
                 if (Input.GetKeyDown(KeyCode.Escape))
                 {
                     if (GameIsPaused)
                     {
                         Resume();
                     } else
                     {
                         Pause();
                     }
                 }
             }
         
             public void Resume()
             {
                 pauseMenuUI.SetActive(false);
                 Time.timeScale = 1f;
                 GameIsPaused = false;
                 Cursor.visible = false;
                 desiredMode = CursorLockMode.Confined;
             }
         
             void Pause()
             {
                 pauseMenuUI.SetActive(true);
                 Time.timeScale = 0f;
                 GameIsPaused = true;
                 Cursor.visible = true;
                 desiredMode = CursorLockMode.None;
                 {
                     Cursor.lockState = desiredMode;
                 }
             }
         
             public void LoadMainMenu()
             {
                 Time.timeScale = 1f;
                 SceneManager.LoadScene("MenuScreen");
             }
         
             public void Quit()
             {
                 Debug.LogWarning("Quitting game...");
                 Application.Quit();
             }
         }




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Answer by PixCaffeinedBear · Mar 10, 2021 at 09:46 AM

You need to add the EventSystem to your canvas for make the buttons work !

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