Question by 
               reviews_unity · Mar 31, 2018 at 05:14 PM · 
                uibutton  
              
 
              Help with buttons
Hi, I followed the tutorial linked here: https://www.youtube.com/watch?v=mRC7sz-NAcE&list=PLLH3mUGkfFCWCsGUfwLMnDWdkpQuqW3xa∈dex=2
In the above tutorial when the buttons are spawned the next button continuously follows on from the last. However I am using a vertical scroll rather than a horizontal and instead of appearing below the last one each button just stacks.
         Sprite[] missionButtons = Resources.LoadAll<Sprite> ("Missions");
         foreach (Sprite missionButton in missionButtons) {
             GameObject container = Instantiate (missionButtonPrefab) as GameObject;
             container.GetComponent<Image> ().sprite = missionButton;
             container.transform.SetParent (MissionContainer.transform, false);
         }
               Comment
              
 
               
              Are you sure the $$anonymous$$issionContainer gameobject has a HorizontalLayoutGroup component attached? 
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                