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Question by BluezamX · Mar 30, 2018 at 08:23 AM · 2dvector3aivelocity2d-physics

2D Enemy chasing player not at a constant speed,Enemy following player at constant speed

In my 2D game, I have enemies chasing the player whenever he gets too close to them.The problem is, they start to slow down the closer they get to the player. Here's the code I currently have regarding the chase:

 if (Vector3.Distance (transform.position, player.transform.position) < 1) {
             xAxis = player.transform.position.x - transform.position.x;
             yAxis = player.transform.position.y - transform.position.y;
             body.velocity = new Vector3 (xAxis, yAxis, 0f);
             moving = true;
             attacking = true;

When the condition is false, the enemies move normally. I think they slow down because the closer they get to the player, the lower the vector input is. How can I change it so they chase the player at a constant speed, regardless of whether the distance is .9f or .09f?

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