Google VR SDK for Unity,Google VR SDK not setting to main camera
I have used the cardboard VR sdk in the past and had it working ok. Now i am trying to use the latest version of Google VR SDK for Unity - when i test my scene the camera is set to Y 0, not to the XYZ of the main camera, What am i doing wrong? do i have to nest the camera some how?
,I have used the google cardboard sdk in the past and it worked - im now trying to use the latest version of Google VR SDK for Unity and when i test the scene the VR camera is set to 0y not in at the xyz of the main camera? What am i doing wrong? Do i need to nest the main camera in some way?
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