Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Mar 23, 2019 at 04:07 AM by JukeBoxDelta for the following reason:

Figured out on my own. LayerMask was static, so didn't show in inspector. I didn't realize I needed to define the LayerMask in the inspector again.

avatar image
0
Question by JukeBoxDelta · Mar 23, 2019 at 03:40 AM · mouseclick

Get click coordinates - Code was working before, but after copy/pasting now it isn't?,

The following code was working perfectly in void Update(). I decided to put it in a new method and for some reason it didn't work when the method was called. So I copied and pasted the code back to Update() where it was before and now it's not working at all.

I'm confused because it's the exact same code in the exact same place it was before. I've looked at it line by line and I can't find a problem. Except that RaycastHit is trying to be inlined. I don't remember it asking for that before. I tried inlining it but it still doesn't work.

What am I missing?

public class DetectClick : MonoBehaviour {

 public static LayerMask clickMask;

 public Vector3 clickPosition;
 public static Vector3 clickPosRounded;
 public static Vector3 clickPosExact;


 void Update()
 {
     if (Input.GetMouseButtonDown (0))
     {
         Vector3 clickPosition = -Vector3.one;

         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;          //this will print if I do Debug.Log(ray);



         if (Physics.Raycast (ray, out hit, 500f, clickMask))
         {
             Debug.Log("hit");    //This line doesn't print

             clickPosition = hit.point;

             clickPosExact = clickPosition;
             //Get exact coordinates

             clickPosRounded = new Vector3(Mathf.Round(clickPosition.x), Mathf.Round(clickPosition.y), Mathf.Round(clickPosition.z));
             //Get rounded coordinates to nearest whole number 
         }
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

167 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make Rotation of HingeJoint2D constant via mouse button C# 1 Answer

Fast Clicking problem 0 Answers

Cooldown between MouseClick Detection 1 Answer

Show and hide more buttons after clicking different button 1 Answer

How to move Tile Up, Rotate by 90 degrees, then down again on click, while supporting dragging tile freely 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges