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Question by suzakuu · Dec 07, 2019 at 07:55 AM · spritescript.canvasimagechange

Canvas image sprite change from script

Hi guys, i have a canvas with an image child and i want to change it for a spritesheet's child from script, loading from resources (sprites folder) and i can't find how to do that

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Sprite : MonoBehaviour
 {
     Image icon;
     Sprite[] sprites;
     Sprite newSprite;
 
     void Start()
     {
         icon = transform.Find("UI_Image").GetComponent<Image>();
         sprites = Resources.LoadAll<Sprite>("Sprites/spritesheet");
         Debug.Log(sprites[0].name);
         
         //newSprite = ?
     }
 
     void ChangeIcon()
     {
         //icon.sprite = newSprite;
     }
 }
 

this is the code so far, i get an error: IndexOutOfRangeException: Index was outside the bounds of the array. Sprite.Start () (at Assets/Scripts/Sprite.cs:16)

what i want to do is change the "UI_Image" sprite that is a child inside the canvas game object, any ideas on how to do this? some people are talking about SpriteAtlas, i tried to implement a couple of things from other questions but couldn't do it, i'm kinda new to unity, i'm still learning some basic stuff. Thanks in advance.

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