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Best way to create maps
I want to make several scenes for my game, and I am wondering whether it's more efficient to make them out of Unity assets and gameobjects or to create the whole thing as a lump model in Blender and then add box colliders, like Overwatch.
Answer by Xepherys · Sep 01, 2017 at 04:41 PM
Well, Unity is driven by GameObjects. Overwatch, on the other hand, has a custom and proprietary engine that may not be. You are stating that Overwatch is a single mesh, and that may be true (I don't know either way), but that would likely not perform well in Unity.
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