Shiny surface shows wrong side reflection of non static character
I have a standard shader on a surface whose metal and smoothness is 1. However, there is a non-static character (a bartender) in front of it. The reflection on the surface is his front face, rather than his back. The reflection probe is behind the character, and there is only one reflection probe in the scene. I am on 2017.3. Here is a photo showing the character on the left and the infinite reflection on the right.
This problem persists irrespective of whether the reflection probe is baked or realtime.
Do you have Screen Space Reflections enabled (be it as an image effect or in the Post Processing Stack)?
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