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Question by NerdRageStudios · Mar 29, 2018 at 10:02 AM · anglevector2

How to get input as a Vector2 from a direction

Hi, I use the following code to rotate the gun in my 2D Game...

 rot = Mathf.Atan2(lastStickPos.y, lastStickPos.x) * Mathf.Rad2Deg;

Easy. But I am coding AI bots now, and I want them to use the same input class to move, so I need to feed a Vector2 of a virtual stick input for them to aim.

I use this to get the angle I need to aim in.

  float ang = Vector2.Angle(fromVector2, toVector2);
  Vector3 cross = Vector3.Cross(fromVector2, toVector2);
  
  if (cross.z > 0)
      ang = 360 - ang;

But I cant work out how to to convert the result to a Vector2 Input...

Any ideas?

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