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Question by Bluestrike · Nov 25, 2014 at 01:12 PM · editor-scriptingsaving

OnWillSaveAssets issue

How can I call a editor script when the unity editor loads a scene? Some kind of OnAwake equivalent.

Or right before saving is good al well, I found this: This does not apear to work, the log is not printing when I save the scene:

 class SaveManagerEditor extends Editor
 {
     function OnWillSaveAssets ()
        {
            Debug.Log("SAVING");
            CheckDuplicates();
        }
 }
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Answer by HarshadK · Nov 25, 2014 at 01:22 PM

The OnWillSaveAssets function needs to be static.

Also it has a return type of String array and takes an array of string.

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avatar image Bunny83 · Nov 25, 2014 at 01:28 PM 2
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Furthermore the class need to be derived from Asset$$anonymous$$odificationProcessor and not Editor

@Bluestrike: It would help if you would be a bit more precise on what you want to do.

avatar image Bluestrike · Nov 25, 2014 at 01:40 PM 0
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I want to call a function when a scene loads in the editor. So I can check for duplicate id's and then save the scene again.

I tought I found a workaround using a normal script and make it run in edit mode, but EditorUtility.SetDirty does not apear to work in that case.

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