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Question by N1ckGreek · Nov 17, 2016 at 09:46 AM · raycastraycasthitray

How to cast a Ray using local pivot of an object?

How can I cast a Ray from the position of the object toward the other way of the X local pivot arrow like i show with the green arrow in the screenshot? I want to use the local pivot point because if i rotate the Tile i want the Ray to rotate too.

alt text

I use this code but the results are not what i want

 RaycastHit hit;
 
 if (Physics.Raycast(transform.position, -transform.right, out hit, maxRayDis)) {
                 
     Debug.DrawLine (transform.position, -transform.right*maxRayDis, Color.green);
 }

alt text

69e15e676a4b4c34ae68b078602d435a.png (27.0 kB)
785a6a096e934e2d89026ddc726c53f8.png (13.2 kB)
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Answer by hexagonius · Nov 17, 2016 at 11:18 AM

your raycast is correct, your Debug is wrong. Drawline is a from to while drawray is a from along

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avatar image N1ckGreek · Nov 17, 2016 at 11:39 AM 0
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lol i am such a noob :), Thanks

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