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Question by iamthecoolguy11 · Oct 24, 2013 at 03:55 AM · inputinputmanagerscrollscroll-wheel

how do i set up the mouse wheel?

I can never find a straight up answer to this question but can you answer it like this.

 Negative Button = bla
 Positive Button = bla
 Alt
 //then the rest of it

 this is the script line that is using it if you're wondering 
 if (Input.GetAxis("MouseScrollWheel") >= 0.2 && ArrayNum <= MaxArrayNum)

alt text

thanks in advance

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Answer by yogee · Oct 24, 2013 at 04:32 AM

this will give some idea

 var e = Event.current;
 if (e.type == EventType.ScrollWheel) {
     if (e.delta.y < 0)
         print("Scrolling Down");
     else
         print("Scrolling Up");
 }
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avatar image Tomer-Barkan · Oct 29, 2013 at 11:28 AM 0
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Actually, the original idea of using the input manager is better than hard coding the controls, because then players can modify and configure.

See here how to achieve it: http://answers.unity3d.com/questions/13485/implementing-the-scrollwheel.html

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