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How to write a multiplayer game that uses a dedicated server?
All of the tutorials I have seen use the players as hosts. Is there a way to use the HLAPI to build a game with a dedicated server? Any books/tutorial links would be greatly appreciated!
My Ideal setup would be to even be able to run my own server on AWS, but I don'ty think you could do something like that without using the low level api.
I will need to store user account data (wins, kills, damage delt, math info) in a DB as well, and I don't know how this will work with unitys cloud setup.
Thanks!
Sammy
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