Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Evan Dawod · Mar 15, 2010 at 11:19 PM · animationexportmaya

Exporting Maya Animation to Unity3d

Hi,

I have created an animation in Maya, and it contains a bone structure with IK Handles. I have tried to Bake the IK Handles and Bones and export as FBX. But when i import to Unity3d and choose bake animations and import to the environment and press play. nothing happens. The character doesn't move at all...

am i doing something wrong? any advice would be great?

Thanks,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by Adam-Mechtley · Mar 16, 2010 at 12:05 AM

The better approach is to simply save the Maya file in your project folder (do not bake the animation in the Maya file, just animate with IK as normal) and then choose to bake animations in the Unity import settings. Unity will automatically convert the file into FBX and then into Unity's data format in the background.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Evan Dawod · Mar 16, 2010 at 01:32 AM 0
Share

thanks for the reply, do you mean save as an .ma or .fbx? When import the .ma and bake animation with unity...nothing happens.

avatar image vykeymasmaya · Jan 21, 2011 at 05:11 AM 0
Share

dude works good, but it take a long time to import...

avatar image
-2

Answer by air0ne · Aug 05, 2012 at 01:54 PM

What happens when you use clip animation? I alreday tried to import all my clip animation in one maya file but my NURBS Controlers were not exported... any ideas?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MehmetOguzDerin · Mar 24, 2013 at 12:46 PM 0
Share

You must use POLYGONS :)

avatar image sdgd · Mar 24, 2013 at 12:52 PM 0
Share
  • AND if it's a question you must not post an answer but a comment or make a new question

avatar image
0

Answer by Gibbs · May 12, 2010 at 02:44 PM

Saving as an .ma file should work. And just as Adam says bake the animations in Unity. Unity will open the .ma file and convert it automatically to .fbx. I think Unity normally does this to all .ma files.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KIRANMUDHILI · May 03, 2017 at 05:31 AM 0
Share

maya (.ma),(.mb) file imported take a long time after maya file icon shows white color .but it's not working .

console error also upload image . y

alt text

console.jpg (444.0 kB)
maya-to-unity.jpg (356.9 kB)
avatar image Zephyree · Apr 11, 2018 at 01:59 PM 0
Share

@$$anonymous$$IRAN$$anonymous$$UDHILI i had that problem as well. apparently you need to have maya installed for .ma files to work, as unity will communicate with maya to properly import the files to unity. you can read more about it here:

https://docs.unity3d.com/$$anonymous$$anual/HOWTO-ImportObject$$anonymous$$aya.html

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Exporting Group Animation From Maya to Unity3D 1 Answer

Importing Maya Model to Unity3D 1 Answer

animation from MAYA never works - please assist. 0 Answers

Export Maya Animations to Unity But It Shows Nothing 0 Answers

Rotation conversion from Unity to Maya question 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges