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Noise generation for a custom shape?
So I have generated a voronoi graph, assigned it into a texture, generated a heightmap with it and set terrain heights with it. My question is how could i generate noise on my island so beaches would slope down into the ocean and the highest point would be in the middle? I have tried to use falloff noise and such things, but they are round or squarish and that doesnt fit for my purpose since my islands aren't squares or circles. Thanks!
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