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Question by acroscene · Dec 30, 2020 at 09:34 PM · gameobjectarrayarray of gameobjects

create array of specific gameobjects

I got two of the same gameobjects in Unity and I want to specify which one to destroy. My idea was to put them into an array to be able to select which one the two "MyGameobject" to destroy. I tried this:

 private void Awake()
 {
     int gameStatusCount = FindObjectsOfType<GameSession>().Length;
     // this returns 2 gameObjects. 
 
     // I was thinking of doing something like this but not sure it is the right way of doing it
     GameSession[] objects = new GameSession[2];
 
     int i = 0;
     foreach(GameSession gameSession in FindObjectsOfType<GameSession>() )
     {
         objects[i] = gameSession;
         i++;
     }
 
     Debug.Log("length 1 : " + objects.Length);
     Destroy(objects[1]);
     Debug.Log("length : " + objects.Length);


I also tried this but obviously the wrong syntax.

 private void Awake()
 {
     int gameStatusCount = FindObjectsOfType<GameSession>().Length;
     // this returns 2 gameObjects. 
 
     // I was thinking of doing something like this but got the wrong syntax
     GameObject[] objects = FindObjectsOfType<GameSession>();
     Destroy(objects[0]);


How can I do this?

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