Character Jump? Alter the Y axis during Vector3.MoveTowards?
Hello, I'm trying to make a character jump between two points. The two points are varying distances apart, and at different heights.
I have the character moving from point to point using Vector3.MoveTowards in a IEnumerator. But how can I make modify the Y axis so that the character moves in a curved path to appear as if jumping?
The character needs to land exactly at each point, so I cannot use physics.
Thanks! :-)
Answer by RawallonCG · Mar 27, 2018 at 01:45 PM
This has been answered on the forums. LINK
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