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Question by glaze · Jun 21, 2013 at 10:01 AM · iosprofilerdraw calls

Reading draw call count from a script

I'm writing a debug menu for my iOS game and want to display draw call count there, but can't seem to find a way to read it from a script. I know about iOS profiler but it outputs draw call count to the console and I want to display it in-game.

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Answer by Graham-Dunnett · Jun 21, 2013 at 11:21 AM

Look at the code for iPhone_Profiler.cpp. This will show you how the built in profiler records the data. Then look at:

http://docs.unity3d.com/Documentation/Manual/PluginsForIOS.html

which tells you how ObjectiveC or C++ code can call into Unity, using UnitySendMessage. So, all you need to do is push the draw call count from the c++ side into the Unity script code. Sorted :-).

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