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Charcer Customization with Unity Indie?
Hi, my team and I are creating an rpg, and we would like to know how to make character customization in unity indie. We know that this is a huge project and it will take a long time especially since we are all not proffesionals. heck we're all teenagrs. But we have the determination to make this game, no matter how long it takes us. Unfortunately we cannot afford unity pro, at least not yet. BTW, we are using blender for 3d modeling/animating. If there are any tutorials for this, that would be great. id like to know what we have to do to in both blender and unity to make this work.
by chartacter customization i mean a screen where u can chose race, class, fatial features, hair, gender, etc
Answer by Meltdown · Feb 13, 2011 at 07:56 PM
For a head start in character customisation for Unity, and for some animations you may want to take a look at www.mixamo.com
Basically you can upload a model, apply one of their nicely animated motions to it, such as running or walking, and then download your model again, in a Unity read FBX format.
They have some nice sample Unity projects and tutorials too.
cool, i do need some animatios, but i still need to knoe how to script so that it changes models when u click an arrow or something like that
Answer by mrbetamcbeta · Jun 16, 2011 at 09:15 AM
hey can i join your team?? i can do alot of texturing work, and im a teen too :) i do some small work for moya, but i havent did enough for them to let me join the team yet. so can i join? my skype is: speedyclaclaclackson
Answer by mrbetamcbeta · Jun 16, 2011 at 09:17 AM
hey! can i join ur team??? I can do alot of texture work, i do a little bit of texture work for Moya Games(c) but i havent did enough to be on their team yet. but im still willing to help u guys out. and im a teen too :P just give me a message on skype. speedyclaclaclackson
Answer by Thizda · Feb 19, 2011 at 11:01 PM
For character customization you're going to need AssetBundles; creating a diffrent model for every item possibility would likely be too much work.
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