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Roggin · Jun 30, 2017 at 03:23 PM ·
networkingnetworkwebglsendmessagereceive
Connection slower with higher update rate using LLAPI. webgl
Iam using LLAPI for this 2d top down view game. So far I have a working server and client communication. I've synchronized players positioning across clients but it's really slow. There is like a second of delay between key press and other client sync. When I increase the send rate to anything above 10 times per second, the delay becomes even bigger. What can I do to improve the latency?
Thanks for any help.
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