Question by 
               ZalopUnity · Sep 20, 2017 at 01:51 AM · 
                c#mouselook  
              
 
              How Do I Clamp A Rotation?
So ive been trying to do this mouselook and ive have completed the mouse look, but i cannot figure out how to make it clamp at -90 , 90. I have looked around but none fit my script, since all the others dont move with my player.
private CharacterController cc; private float vertVelocity; public float moveSpeed; public float jumpForce; private bool hasJumped = false; float moveFB; float moveLR;
 public GameObject cam;
 public float sens;
 float rotX;
 float rotY;
 void Start ()
 {
     cc = GetComponent<CharacterController>();
 }
 
 void Update ()
 {
     if (Input.GetButtonDown("Jump"))
     {
         Jump();
     }
     ApplyGravity();
     #region MouseLook
     rotX = Input.GetAxisRaw("Mouse X") * sens;
     rotY = Input.GetAxisRaw("Mouse Y") * sens;
    
     transform.Rotate(0, rotX, 0);
     cam.transform.Rotate(-rotY, 0, 0);
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                