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Pressing 'Play' makes Unity mess with Transform properties
I am getting really irritated with Unity because of this problem (making me almost give up the engine).
Several times, randomly, when I press the Play button to preview my game running, some objects are moved to different location and some change in scale. Additionally, when I copy specific objects Unity changes the copy's scale (even when I bring this object to scene from a prefab - it does not respect prefab).
Why does unity mess with the object's Transform? Can I fix it?
Are these .fbx's imported from Blender? If they were imported with their Default Take (animation) component still intact, there can be a few loose keyframes which change position, etc. If they were imported from Blender, just delete their animation component and you should be right.
Other than that, I can't exactly be sure. Possibly a video showing us what happens could help?