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Question by gustavim15 · Jun 25, 2016 at 02:42 AM · 2denemyloadscene-loadingpuzzle

Load Scene and keep Enemy and Puzzles dead/done

Hi everyone.

I'm developing a game 2D, and I use many scenes to do 1 level. In each scene, there are puzzles and enemys. If I die, I just reload this scene, and move my character to the begin of the scene. But if I pass by a scene, and I go back there, when I load it, it must be like when I left. In other words, the puzzle must be done, and the enemys that I killed, must be dead.

So my question is... How can I do it?

Studying and searching for exemples like this, I think the only why to do it, is saving all the objects informations on a script, and using it when loading again this level. So it will see if there are some enemy alive, the position of each object from puzzle, and this stuffs, but I don't know if it's the best way to follow...

If someone understand what I'm trying to say, and could help me, I'd be very grateful!! Thank you

Sorry my bad english

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Answer by pqueno2 · Jun 25, 2016 at 08:32 PM

I'm with the same doubt, but I don't see it like the best way... Let's see

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