Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fantasyMe · Jul 26, 2011 at 09:52 AM · nullmultidimarray

c# 2D array error: need Help!

 public void SetWorldMapOutline()
 {
     
     worldMap = new MapTileData[700, 700];
     for (int y = 0; y < 700; y++)
     {
         axisY = size - y;
         for (int x = 0; x < 700; x++)
         {
         
                 
                 worldMap[y, x].X = 0;
                 
             
         }
     }
 }

 

worldMap[y,x] is null. I do not understand why?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by IainStanford · Jul 26, 2011 at 10:39 AM

Although you have instantiated an array of [700,700] MapTileData objects, you haven't instatiated the objects within that array, the following line

 worldMap = new MapTileData[700,700]

makes an array for the objects, but doesn't create the actual objects within it. To fill the array you have to iterate over all the objects and do something along the lines of,

 for(int i=0; i<700; i++){
    for(int j=0; j<700; j++){
       worldMap[i,j] = new MapTileData();
    }
 }


So what you could have at the end is...

 public void SetWorldMapOutline()

{

 worldMap = new MapTileData[700, 700];
 for (int y = 0; y < 700; y++)
 {
     axisY = size - y;
     for (int x = 0; x < 700; x++)
     {


             worldMap[y, x] = new MapTileData();
             worldMap[y, x].X = 0;


     }
 }

}

or similar.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fantasyMe · Jul 27, 2011 at 01:14 AM 0
Share

Thanks! It is work

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

TextAsset / Resources.load return null 4 Answers

gameobject null 1 Answer

GetComponent() returns null 1 Answer

A script by that name already exists... so what? 5 Answers

Issues rotating around transform.up 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges