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Question by alexanderameye · May 24, 2015 at 07:21 PM · rotationtransformquaterniondoor

How to find a rotation of a child object

So I have an object called 'hinge' with a rotation of (0, 0, 0) and a child object of hinge called 'door' with a rotation of (0, 45, 0). There is a script attached to this door and the hinge becomes a parent of door on runtime. Now if I have this piece of code

 print (transform.rotation.y);

it gives me a value, but when I put this code

 EndRot2 = Quaternion.Euler (0, transform.rotation.y, 0);
         print (EndRot2.y);

it gives me another value, how is this possible and how can I make it so that Endrot2 stores a rotation that is (0, 45, 0)

Thank you!

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avatar image alexanderameye · May 24, 2015 at 07:22 PM 0
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btw the values are respectively 0.3826835 and 0.003339537

and 0.38 is not the radian value of 45 deg so what is it?

avatar image alexanderameye · May 24, 2015 at 07:29 PM 0
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UPDATE: So I found out that 0.382 gets calculated when converting the eulerangle to a quaternion

avatar image alexanderameye · May 24, 2015 at 07:57 PM 0
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NV$$anonymous$$ I figured it all out

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