Strange interactions with small rigidbodys and box colliders. ,Weird physics from a small object with a box collider and Rigid body
I have a small object representing a start of a wire used on a breadboard and I am getting a very weird glitch where when I start the scene its speed jumps to around ~1700 and it basically disappears. I am using VRTK in the scene so I am unsure if there are any weird interactions similar to this that you have seen? I haven't been able to reproduce it in other scenes, but I also can't fix it in this one. There are objects in the scene made with ProBuilder using mesh colliders but the floor which should be getting hit is a box Collider (thicker than 0) and is Kinematic, also nothing is a trigger.
Any ideas about what to try?,I have a small object representing a start of a wire used on a breadboard and I am getting a very weird glitch where when I start the scene its speed jumps to around ~1700 and it basically disappears. I am using VRTK in the scene so I am unsure if there is any weird iterations that you have seen? I haven't been able to reproduce it in other scenes, but I also can fix it in this one. There are objects in the scene made with ProBuilder using mesh colliders but the floor which should be getting hit is a box Collider and is Kinomatic.
Any ideas about what to try?