Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Skyfall106_Gaming · May 22, 2017 at 03:35 AM · c#unity 5uibutton backround

Changing Button sprite using OnGui method

Hey! So I have a code which reates a pause menu but want to change the button look so that it isnt that blank transparent thing. How am I supposed to do this?

Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class PauseMenu : MonoBehaviour
 {
 
     public GUISkin skin;
 
     private float gldepth = -0.5f;
     private float startTime = 0.1f;
 
     public Material mat;
 
     private long tris = 0;
     private long verts = 0;
     private float savedTimeScale;
 
     private bool showfps;
     private bool showtris;
     private bool showvtx;
     private bool showfpsgraph;
 
     public Color lowFPSColor = Color.red;
     public Color highFPSColor = Color.green;
 
     public int lowFPS = 30;
     public int highFPS = 50;
 
     public GameObject start;
 
     public string url = "unity.html";
 
     public Color statColor = Color.yellow;
 
     public string[] credits= {
         "A Fugu Games Production",
         "Programming by Phil Chu",
         "Fugu logo by Shane Nakamura Designs",
         "Copyright (c) 2007-2008 Technicat, LLC"} ;
     public Texture[] crediticons;
 
     public enum Page {
         None,Main,Options,Credits
     }
 
     private Page currentPage;
 
     private float[] fpsarray;
     private float fps;
 
     private int toolbarInt = 0;
     private string[]  toolbarstrings =  {"Audio","Graphics","Stats","System"};
 
 
     void Start() {
         fpsarray = new float[Screen.width];
         Time.timeScale = 1;
         //Comment the next line out if you don't want it to pause right at the beginning
         //PauseGame();
     }
 
     void OnPostRender() {
         if (showfpsgraph && mat != null) {
             GL.PushMatrix ();
             GL.LoadPixelMatrix();
             for (var i = 0; i < mat.passCount; ++i)
             {
                 mat.SetPass(i);
                 GL.Begin( GL.LINES );
                 for (int x=0; x < fpsarray.Length; ++x) {
                     GL.Vertex3(x, fpsarray[x], gldepth);
                 }
                 GL.End();
             }
             GL.PopMatrix();
             ScrollFPS();
         }
     }
 
     void ScrollFPS() {
         for (int x = 1; x < fpsarray.Length; ++x) {
             fpsarray[x-1]=fpsarray[x];
         }
         if (fps < 1000) {
             fpsarray[fpsarray.Length - 1]=fps;
         }
     }
 
     static bool IsDashboard() {
         return Application.platform == RuntimePlatform.OSXDashboardPlayer;
     }
 
     static bool IsBrowser() {
         return (Application.platform == RuntimePlatform.WindowsWebPlayer ||
             Application.platform == RuntimePlatform.OSXWebPlayer);
     }
 
     void LateUpdate () {
         if (showfps || showfpsgraph) {
             FPSUpdate();
         }
 
         if (Input.GetKeyDown("escape")) 
         {
             switch (currentPage) 
             {
             case Page.None: 
                 PauseGame(); 
                 break;
 
             case Page.Main: 
                 if (!IsBeginning()) 
                     UnPauseGame(); 
                 break;
 
             default: 
                 currentPage = Page.Main;
                 break;
             }
         }
     }
 
     void OnGUI () {
         if (skin != null) {
             GUI.skin = skin;
         }
         ShowStatNums();
         ShowLegal();
         if (IsGamePaused()) {
             GUI.color = statColor;
             switch (currentPage) {
             case Page.Main: MainPauseMenu(); break;
             case Page.Options: ShowToolbar(); break;
             case Page.Credits: ShowCredits(); break;
             }
         }   
     }
 
     void ShowLegal() {
         if (!IsLegal()) {
             GUI.Label(new Rect(Screen.width-100,Screen.height-20,90,20),
                 "jdonavan.com");
         }
     }
 
     bool IsLegal() {
         return !IsBrowser() || 
             Application.absoluteURL.StartsWith("http://www.jdonavan.com/") ||
             Application.absoluteURL.StartsWith("http://jdonavan.com/");
 
     }
 
     void ShowToolbar() {
         BeginPage(300,300);
         toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarstrings);
         switch (toolbarInt) {
         case 0: VolumeControl(); break;
         case 3: ShowDevice(); break;
         case 1: Qualities(); QualityControl(); break;
         case 2: StatControl(); break;
         }
         EndPage();
     }
 
     void ShowCredits() {
         BeginPage(300,300);
         foreach(string credit in credits) {
             GUILayout.Label(credit);
         }
         foreach( Texture credit in crediticons) {
             GUILayout.Label(credit);
         }
         EndPage();
     }
 
     void ShowBackButton() {
         if (GUI.Button(new Rect(20, Screen.height - 50, 50, 20),"Back")) {
             currentPage = Page.Main;
         }
     }
 
     void ShowDevice() {
         GUILayout.Label("Unity player version "+Application.unityVersion);
         GUILayout.Label("Graphics: "+SystemInfo.graphicsDeviceName+" "+
             SystemInfo.graphicsMemorySize+"MB\n"+
             SystemInfo.graphicsDeviceVersion+"\n"+
             SystemInfo.graphicsDeviceVendor);
         GUILayout.Label("Shadows: "+SystemInfo.supportsShadows);
         GUILayout.Label("Image Effects: "+SystemInfo.supportsImageEffects);
         GUILayout.Label("Render Textures: "+SystemInfo.supportsRenderTextures);
     }
 
     void Qualities() {
         switch (QualitySettings.GetQualityLevel()) 
         {
         case 0:
             GUILayout.Label("Fastest");
             break;
         case 1:
             GUILayout.Label("Fast");
             break;
         case 2:
             GUILayout.Label("Simple");
             break;
         case 3:
             GUILayout.Label("Good");
             break;
         case 4:
             GUILayout.Label("Beautiful");
             break;
         default:
             GUILayout.Label("Fantastic");
             break;
         }
     }
 
     void QualityControl() {
         GUILayout.BeginHorizontal();
         if (GUILayout.Button("Decrease")) {
             QualitySettings.DecreaseLevel();
         }
         if (GUILayout.Button("Increase")) {
             QualitySettings.IncreaseLevel();
         }
         GUILayout.EndHorizontal();
     }
 
     void VolumeControl() {
         GUILayout.Label("Volume");
         AudioListener.volume = GUILayout.HorizontalSlider(AudioListener.volume, 0, 1);
     }
 
     void StatControl() {
         GUILayout.BeginHorizontal();
         showfps = GUILayout.Toggle(showfps,"FPS");
         showtris = GUILayout.Toggle(showtris,"Triangles");
         showvtx = GUILayout.Toggle(showvtx,"Vertices");
         showfpsgraph = GUILayout.Toggle(showfpsgraph,"FPS Graph");
         GUILayout.EndHorizontal();
     }
 
     void FPSUpdate() {
         float delta = Time.smoothDeltaTime;
         if (!IsGamePaused() && delta !=0.0) {
             fps = 1 / delta;
         }
     }
 
     void ShowStatNums() {
         GUILayout.BeginArea( new Rect(Screen.width - 100, 10, 100, 200));
         if (showfps) {
             string fpsstring= fps.ToString ("#,##0 fps");
             GUI.color = Color.Lerp(lowFPSColor, highFPSColor,(fps-lowFPS)/(highFPS-lowFPS));
             GUILayout.Label (fpsstring);
         }
         if (showtris || showvtx) {
             GetObjectStats();
             GUI.color = statColor;
         }
         if (showtris) {
             GUILayout.Label (tris+"tri");
         }
         if (showvtx) {
             GUILayout.Label (verts+"vtx");
         }
         GUILayout.EndArea();
     }
 
     void BeginPage(int width, int height) {
         GUILayout.BeginArea( new Rect((Screen.width - width) / 2, (Screen.height - height) / 2, width, height));
     }
 
     void EndPage() {
         GUILayout.EndArea();
         if (currentPage != Page.Main) {
             ShowBackButton();
         }
     }
 
     bool IsBeginning() {
         return (Time.time < startTime);
     }
 
 
     void MainPauseMenu() {
         BeginPage(200,200);
         if (GUILayout.Button (IsBeginning() ? "Play" : "Continue")) {
             UnPauseGame();
 
         }
         if (GUILayout.Button ("Options")) {
             currentPage = Page.Options;
         }
         if (GUILayout.Button ("Credits")) {
             currentPage = Page.Credits;
         }
         if (IsBrowser() && !IsBeginning() && GUILayout.Button ("Restart")) {
             Application.OpenURL(url);
         }
         EndPage();
     }
 
     void GetObjectStats() {
         verts = 0;
         tris = 0;
         GameObject[] ob = FindObjectsOfType(typeof(GameObject)) as GameObject[];
         foreach (GameObject obj in ob) {
             GetObjectStats(obj);
         }
     }
 
     void GetObjectStats(GameObject obj) {
         Component[] filters;
         filters = obj.GetComponentsInChildren<MeshFilter>();
         foreach( MeshFilter f  in filters )
         {
             tris += f.sharedMesh.triangles.Length/3;
             verts += f.sharedMesh.vertexCount;
         }
     }
 
     void PauseGame() {
         savedTimeScale = Time.timeScale;
         Time.timeScale = 0;
         AudioListener.pause = true;
 
         currentPage = Page.Main;
     }
 
     void UnPauseGame() {
         Time.timeScale = savedTimeScale;
         AudioListener.pause = false;
         currentPage = Page.None;
 
         if (IsBeginning() && start != null) {
             start.SetActive(true);
         }
     }
 
     bool IsGamePaused() {
         return (Time.timeScale == 0);
     }
 
     void OnApplicationPause(bool pause) {
         if (IsGamePaused()) {
             AudioListener.pause = true;
         }
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RobAnthem · May 22, 2017 at 03:42 AM 0
Share

Please just let OnGUI die and be relegated to Editor extensions... The new UI is powerful, efficient, and incredibly easy to use.

If you must know, you can't use Sprites technically, you have to use Texture2D. The code would look like this.

 public Texture2D tex;
 
 void OnGUI()
 {
     GUISkin skin = new GUISkin();
     skin.button.normal.background = tex;
 }
 

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

352 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Почему после перехода на другую версию Unity при создании кнопки она не откликается на геймпад и клавиатуру? 0 Answers

Xbox Controller and Unity Buttons UI 0 Answers

Any way to use multiple font styles within a single UI Text component? 1 Answer

Ui text to string ? 1 Answer

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges