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Question by gotenz · May 30, 2018 at 05:04 PM · scripting problemarrayinspector

Calling an object from Array/List

Hi. I currently have an Array / List that I want to use . i want to spawn a certain enemy at a certain location. So the Array/List is able to be edited in the inspector. alt text

When the user increases the size and input the new Enemy and Spawn Location. I would like the enemy to spawn at the location. Sorry If this has been posted before but I am not too sure on how to do this.

 public GameObject[] Enemies;
 public Transform[] SpawnLocation;
 
 int EnemiesIndex = Enemies.Length;
 int Spawnpointindex = SpawnLocation.Length;
 
         if (other.gameObject.tag=="Player")
         {
             for (int i = 0; i < EnemiesIndex && i < Spawnpointindex; i++)
             {
                 Instantiate(Enemies[i], SpawnLocation[i]);
                 Debug.Log("Enemies is spawned");
             }
         }

This is a snippet of the code that I have currently. With the size of the Array/List changing, I am unsure on how to code this. Thanks in advance. Can someone also advise me on whether to use Array or List? I am quite confused about which to use as they are quite similar to me.

bandicam-2018-05-31-00-57-22-847.jpg (25.0 kB)
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Answer by jim3878 · May 30, 2018 at 05:21 PM

if you want instance Enemies at certain location , use this

 Instantiate(Enemies[i], SpawnLocation[i].position,Quaternion.identity);

because

     Instantiate(Enemies[i], SpawnLocation[i]);

is mean spawn an enemy to be a child of SpawnLocation[i].

second ,Personally, list is better than array unless you want to use generic programming.

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avatar image gotenz · May 31, 2018 at 08:21 AM 0
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Thanks ! I got it to work finally.

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