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Question by AgarFun · Apr 15, 2017 at 11:58 AM · c#timertimer countdowntimer-script

CountDownTimer Help

I want to create a CountDownTimer, when my player touch a cube, the score increase of 10 (done) and the DownCountTimer should be start at 60 score and if this < 0 the player is destroy.

using UnityEngine; using UnityEngine.UI; using System.Collections;

public class EatCube : MonoBehaviour { public string Tag; public Text Letters; public float Increase;

 float Score = 60f;



 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == Tag) {
         transform.localScale += new Vector3 (Increase, Increase, Increase);
         Destroy (other.gameObject);
         {
             Score += 10;
             Letters.text = "SCORE: " + Score;
         }
     }
 }


 }

It works !

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class Chrono : MonoBehaviour {

 public Text Letters;
 public float Destroy;


 float Score = 60f;


 void Update()
 {
     Score -=Time.deltaTime;
     Letters.text = "SCORE: " + Score;
     if (Score < 0);

     {
         Destroy (gameObject);
     }

 

}

}

It doesn't works

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Answer by The-Evster · Apr 15, 2017 at 06:57 PM

 public Text Letters;
  public float Destroy;
  float Score = 60f;
  void Update()
  {
      Score -=Time.deltaTime; <= here is your problem) change it to Score -= 1 * Time.deltaTime;
      Letters.text = "SCORE: " + Score;
      if (Score < 0);
      {
          Destroy (gameObject);
      }
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