- Home /
DirectX11 get handle to Unity Swapchain/Backbuffer
Is it possible to get a handle to unity's swapchain/backbuffer in c#, or in c++ via the device handle that is passed to native plugins?
I ask because I need to copy unity's backbuffer contents into my own backbuffer to enable me to render what unity has rendered on another different window.
Comment
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
IUnityEventQueue - how do I use it? 2 Answers
Access Unity Script Function From External Program 1 Answer
Using Native C++ dll in Unity 1 Answer