Question by
KarlKarl2000 · Nov 20, 2018 at 02:47 AM ·
coroutinesienumerator
Coroutine skips wait for seconds
Going off a thread from @cvetinovicnikola
https://answers.unity.com/questions/1489474/coroutine-skips-waitforseconds.html
I think there is something weird going on with Unity's Stopcoroutines
I'm making a beat em up so I use alot of stopcoroutines when enemies get hit and need to change states.
It seems like having too many stopping and starting causes the coroutines to skip WaitForSeconds.
Is anyone else having this issue? Or am I sniffing up the wrong tree :(
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