Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by csavenables · Jul 30, 2012 at 11:26 AM · gameobjectcontrollerxbox

Xbox Controller ObjectArray Scripting Error

Hello, I'm currently setting up my Xbox Game Pad Controller to run my Unity game, using this script and tutorial I have successfully managed to access all the functionality of the Xbox controller: http://www.youtube.com/watch?v=J8HaAyLzPh4

My problem is this, before I had a script like this:

 var Next : GameObject; 
 
 function OnMouseUp()
 {
     gameObject.active = false;
     Next.active = true;
     
 }

this worked fine with the Mouse Click but now when I want to change that to be triggered by the A Button, it didn't work, so I have written this script to try and fix that:

 var Next : GameObject; 
 
 Input.GetButtonDown("360_AButton");
 {
     gameObject.active = false ; 
     Next.active = true ;
     
 }

This gives me several compiling errors about moving colons and semicolons, I have been trying for the past few hours to get the sequence right but to no avail. Could someone please help? What am I doing wrong? The "360_AButton" is part of the Script provided above in the youtube link and all that works 100%.

Thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by FLASHDENMARK · Jul 30, 2012 at 11:29 AM

 function Update() {
     if(Input.GetButtonDown("360_AButton")){
         gameObject.active = false; 
         Next.active = true ;
     }
 }

You have to check if you are pushing the button using an if statement. And you should also put the code into the Update function(or similar) so that it checks every frame if you push the button or not.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image csavenables · Jul 30, 2012 at 11:45 AM 0
Share

Thank you very much OrangeLighting! You have saved me hours of work.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Player 1 and Player 2 move together 1 Answer

C# Rotate GameObjects Regardless of List Size 2 Answers

server side highscores tutorial: text on gameobject question 1 Answer

How to Destroy a gameobject on collision 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges