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Question by Kractar · Jan 23, 2015 at 07:50 PM · buttontextdisableenable

Disable/Enable Buttons and Text plz help jc

Hi, so my problem is that i have a scene were the combat is going to be, its base on turns and subturns, in turn 1 subturn1, 4 abilities appear and if i place the mouse over one of abilites a text will appear on top of it, and if i click the ability, i will go on subturn 2 witch is were i select how to attack, heal or buff and all the abilities will be disable

btw i made all the buttons and text with unity create ui button and text and i will love to keep using those, but if i need to make the button and text on the scrip its ok. ty

i was able to disable a button but the text inside the button stays these is what i use

import UnityEngine.UI; var Attack1 : Transform; if (Attack1.GetComponent(Button).IsInteractable() == true){ Attack1.GetComponent(Button).interactable = false; }

but im still not able to disable the text can't find info about it

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avatar image InvincibleCat · Jan 23, 2015 at 07:55 PM 0
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what do you mean by disable the text?

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Answer by carrollh · Jan 23, 2015 at 08:14 PM

You shouldn't use interactible = false to disable it. You should use SetActive(false) instead.

The interactible member only controls whether or not the button will do anything when clicked.

EDIT: After @InvincibleCat3 pointed out that you might just want the text to go away while keeping the button, you can use CrossFadeAlpha on any Graphical element to change it's transparency.

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avatar image InvincibleCat · Jan 23, 2015 at 08:15 PM 0
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Not if he wants the button to stay visible. But still not sure what he wants to do n_n

avatar image carrollh · Jan 23, 2015 at 08:16 PM 0
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Ha! True.

avatar image Kractar · Jan 24, 2015 at 05:54 PM 0
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yea that's it ty so much

avatar image OmegaNemesis28 · Mar 28, 2015 at 08:21 AM 0
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Text does not have .SetActive()?

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