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Question by
JaredHD · Mar 22, 2018 at 05:06 PM ·
terraingraphicsproceduralcolors
How to make this low poly terrain look better
Hi there,
My problem
So before I start, I just want to say I'm a pretty poor artist. I can draw stickmen at my best. I prefer programming. So anyway, I've developed a low poly procedural terrain system, but I am unsure of what to make it make terrain look nice. I dunno if I've picked the wrong colours. Or if I have placed the colours wrong... Anyway here is an image of what it currently looks like.Picture
![alt text](https://koobas.hobune.stream/wayback/20220612155141im_/https://answers.unity.com/storage/temp/113513-terrain.png)
Possible Solutions
I think I need to blend the colours in the terrain, but I'm waiting for the shader graph to be updated and for some better examples as to how to use it. I'll than start dabbling in shaders to get that right, or should I learn to program shaders (If it will make the terrain better)?Should I change the trees now in the hopes it'll look better? I dunno. It feels like it is lacking and I dunno how to go about fixing it.
Kind Regards,
Jared
terrain.png
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Best Answer
Answer by ShadyProductions · Mar 22, 2018 at 06:16 PM
Take a look at Equilinox:
I've looked over Equilinox a few times but never thought to try and reproduce something similar. I think thats what I'm going to do, but than branch off once I've got the terrain looking correct.
Your answer
![](https://koobas.hobune.stream/wayback/20220612155141im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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