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Question by Evwaldo · Mar 22, 2018 at 04:36 PM · unity 5collidersassets

Some of my assets flip around when the player walks onto the corner of them

I'm working on making my first game and decided I wanted to make a platformer. So far everything works well except that when my player jumps and lands on the ends of a platform, the platform freaks out and starts randomly flipping around sometimes. I want to know if anyone would know what could cause this to happen? I'm using a box collider over the platform.

Also once the platform starts freaking out, the player sometimes lands on the side of it and appears to be defying gravity by walking up a horizontal wall.

Any ideas?

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Answer by DevinDvorak · Mar 22, 2018 at 04:47 PM

If your platform has a RigidBody(2D) component and DOES NOT move then you should get rid of it.

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avatar image Evwaldo · Mar 22, 2018 at 06:59 PM 0
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@DevinDvorak So RigidBody2D components are meant to move? In that case, which type should I be using for a platform that should remain stationary? If I use a Box collier would it remain stationary?

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