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Question by Airumas · Feb 24, 2015 at 11:34 AM · animationspriteanimatorblending

Color changing animation

I have a 2D enemy sprite with two animations, EnemyIdle and EnemyWalk.

When he is hit, I want him to change his colour to red and back to white which can happen in any of the 2 animations.

Is there a way to achieve this with animations?

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Answer by zotey · Feb 24, 2015 at 07:17 PM

Hey,

You can do this trough scripting but i think the best way to do it is to use mecanim. You can do this via mecanim and make a trigger. when your character is hit change the color. By switching the sprite to a red one in your case., or maybe you can make a animation where it changes the color of the material.

I usually experiment a bit to find a good way to it.

Zotey

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avatar image Airumas · Feb 24, 2015 at 11:34 PM 0
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I know how to do it by scripting but doing it with mecanic an triggering a transition to another state where it changegs the color freezes the idling or walking animation.

Since it is a simple animation (just changing the color) I though there could be a way to have both.

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Answer by Earlybird · May 03, 2016 at 04:05 PM

You probably need to add a new layer to your animator state machine that way you can maintain the walk while changing the colour state on the second layer.

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