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Question by SuperRaed · Mar 19, 2016 at 04:10 PM · mouseclickonmousedown

Does OnMouseDown() work for one object only at a given scene?

I have two gameObjects that when clicked on by the mouse rotate 180 degrees, the code is very simple where I used OnMouseDown() that starts a coroutine that interpolates the rotational movement. when I have one object in the scene things work perfectly, but when I duplicated my object only the original object rotates, once disabled the duplicated object works fine. what is causing the problem and what other ways to fix this?

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Answer by ComradeVanti · Mar 19, 2016 at 05:22 PM

Just make sure that:

  1. Each object has a collider and they are not overlapping

  2. Each object has a rigidbody. These can be kinematic

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