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Question by littlemegzz · Jul 25, 2011 at 11:32 PM · getcomponentaccessingother object variables

Accessing and using another objects script variable

I am trying to make a life counter. I have used the premade 3rd person controller that comes with unity and named it "PersonController".

I have attached the following script (called LifeCounterPlayer) to it:

static var lifeCounter : int = 3;

function OnCollisionEnter (otherObject : Collision) { if (otherObject.gameObject.tag == "enemy"){ lifeCounter --; } }

I have then created a GuiText called "GuiLifeCounter". I am not sure how to gain access to the variable "lifeCounter" and display it in this guiText. I have tried the following:

function Update () { var playersLife = PersonController.GetComponent("lifeCounter"); guiText.text = "Players Life = " + playersLife; }

Next I will try and have a guiTexture that displays the lives. eg - one heart in the top left corner for each life the player has. If someone has seen a tutorial video or some other type of tutorial that will help, I would really apprieciate it.

Thanks for the help.

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Answer by ConfinedDarkness · Jul 26, 2011 at 12:05 AM

I am just going to give my own example here.

Script1:

var aNumber : int = 0;

Script2:

var otherObject : GameObject;

function Update () {

otherObject.GetComponent("Script1").aNumber += 1;

}

I hope this helped you!

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