- Home /
How to match 3dsmax camera perspective with unity
Hello Guys! I have created a football ground and its surrounding environment in 3ds max and rendered it out with hi resolution. So basically my environment is a single large render image as a football field. For players i am using 3D models. I need to match the Unity's camera perspective with that of the render from 3ds max so my players should look as if they are playing over the field ( which is basically a pre rendered image from max) but currently my players perspective do not match with the rendered image. What would be the best way to calculate exact angles and render those out?
Your answer
Follow this Question
Related Questions
Comparing Orthographic and Perspective Cameras 1 Answer
How do I implement orthographic elements into a perspective camera? 0 Answers
Aquarium like camera 1 Answer
Camera zoom AND smooth transition? 0 Answers
Mathf.SmoothDamp happens instantly 1 Answer