Detect Rift vs Vive?
Hi! In our Unity app using SteamVR, how would we be able to detect whether a Rift Touch or a Vive is used by the user?
For many things it shouldn't matter thanks to the hardware agnostic wrapper, but in some cases -- like showing a help picture of a controller to illustrate which button to press, or slight remapping of a controller button due to controller differences -- it would matter.
Thanks!
Answer by doublemax · Dec 13, 2016 at 07:38 AM
This should give you the information you need:
https://docs.unity3d.com/540/Documentation/ScriptReference/VR.VRDevice.html
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