Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by BourgeroDev · Mar 22, 2018 at 08:43 AM · c#listnullreferenceexceptionnull reference exception

List remains null after initialisation?

Okay, so this is making me feel completely dumb. I'm making a game in which you can collect things. They have to respawn when the player loses a life. I have two C# classes. One "Umpire" class that manages things that should be maintained and managed throughout gameplay, and a "Collectible" class, which I'm having a few other classes ("Coin" and "Upgrade") inherit from.

The Umpire class is attached to a GameObject named "Umpire" in my scene, and my scene contains "Coin" and "Upgrade" objects.

In the Umpire class, I'm making a List of Collectibles that contains all Collectible objects that have been collected during the player's current life. I want to add to this from the Collectible class upon collision with the player.

The weird thing however, is that this list stays null when I try to add to it, throwing me a null reference exception! Now, this might just be my exhaustion catching up to me, but I just don't see what I'm doing wrong.

I've tried public and private (with getters and setters), static and non-static (because I just want one list, but there will only ever be one umpire object, so either should be fine), but nothing makes a difference.

I even added a useless integer to check whether I could assign and retrieve that, and I can, so there must be something particular with lists going on...


The Umpire class:

 using System.Collections.Generic;
 using UnityEngine;
 
 public class Umpire : MonoBehaviour
 {
     public List<Collectible> collectedDuringThisLife;
     public int indicator;
 
     private void Awake()
     {
         collectedDuringThisLife = new List<Collectible>();    //List of collected coins. Stays null??
         indicator = 6;
         //DontDestroyOnLoad(transform.gameObject);
     }
 
     void Update()
     {
     /*
     */
     }
 }



The Collectible class

(inherited from by Coin and Upgrade):

 using UnityEngine;
 
 public class Collectible : MonoBehaviour { 
 
     GameObject umpire;
     char letter;
 
     private void Start()
     {
         umpire = GameObject.Find("Umpire");        // Get the Umpire GameObject from the Scene
         Debug.Log(umpire.GetComponent<Umpire>().indicator);  // Check if the integer is assigned.
                                                                   //It is.
     }
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         if(collision.gameObject.tag == "Player")        // If the player touches the collectible
         {
             Debug.Log(umpire.GetComponent<Umpire>().collectedDuringThisLife);//.Add(this);
             //Not adding right now, just checking if exists. Gives nullreference exception either way.
             this.gameObject.SetActive(false);        // Make it disappear
         }
     }
 }

So yeah, I'm probably missing something obvious, but I'm at the end of my wits here. Any insight would be greatly appreciated!

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kuijerlattie · Mar 22, 2018 at 08:53 AM 0
Share

I have a few questions that i would like to ask before trying to give an answer.

what is in the GetCollectedDuringThisLife() function, does it just return the list collectedDuringThisLife?

does the collectedDuringThisLife need to be static? or is it ok if you have a static class with a normal instance available inside of it?

avatar image BourgeroDev kuijerlattie · Mar 22, 2018 at 08:54 AM 1
Share

Oh oops, that was a leftover from when I tried the private approach. I'll edit it out!

avatar image BourgeroDev kuijerlattie · Mar 22, 2018 at 09:16 AM 0
Share

It could work as either static or non-static since I will only ever have one Umpire object at a time. So yeah, it can be removed, which I did.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by kuijerlattie · Mar 22, 2018 at 09:17 AM

I wrote up a bit of code that should work, with a static instance of the Umpire class:

 public class Umpire
 {
     private static Umpire _instance;
     public static Umpire Instance
     {
         get
         {
             if (_instance == null)
             {
                 _instance = new Umpire();
             }
             return _instance;
         }
         set
         {
             _instance = value;
         }
     }
 
     public List<Collectible> collectedDuringThisLife;
     public int indicator;
 
     Public Umpire()
     {
         collectedDuringThisLife = new List<Collectible>();
         Debug.Log("Instantiated collectedDuringThisLife, this should not be null: " + collectedDuringThisLife);
         indicator = 6;
     }
 }

and a updated collectible class:

 public class Collectible : MonoBehaviour 
 {
 
     char letter;
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.gameObject.tag == "Player")
         {
             Umpire.Instance.collectedDuringThisLife.Add(this);
             Debug.Log("Total items collected during this life: " + Umpire.Instance.collectedDuringThisLife.Count);
             this.gameObject.SetActive(false);
         }
     }
 }

let me know if this works :)

Comment
Add comment · Show 10 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BourgeroDev · Mar 22, 2018 at 10:04 AM 1
Share

It no longer gives a NullReferenceException, but this code tries to create a new Umpire instance every time a coin is collected (which also results in Unity complaining that $$anonymous$$onoBehaviour classes should not be created with the new command.

A new Umpire instance being created every time also results in the list never growing.

avatar image kuijerlattie BourgeroDev · Mar 22, 2018 at 10:07 AM 0
Share

lets stop inheriting from monobehaviour completely :) that should work. changed it in the answer too. I guess the new part failing kept the _instance null and made it reinstantiate every time.

avatar image kuijerlattie kuijerlattie · Mar 22, 2018 at 10:09 AM 0
Share

at least, will the Umpire use any monobehaviour specific functionality in the final version? if so, then ill write a fix that keeps it a monobehaviour.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

518 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Null Reference Exception on Sprite Renderer 0 Answers

Having a issue with a NullReferenceException 1 Answer

Using TextMeshProUGUI variable in a static function is returning a NullReferenceException 0 Answers

NullReferenceException: When creating a graph 0 Answers

Null Reference in UnityStandardAssets.Utility.WaypointProgressTracker.Update 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges