Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by stringa · Sep 17, 2010 at 08:18 PM · animationlayersblending

Freezing 1 Animation Layer while Another layer is still playing....

Hello. I have a walk/idle cycle setup on layer 0....

Now I have another animation which makes the player look up/down. So now I need to be able to control the up/down based on user input. So I setup the animation on layer 1 with a mixingTransform, so that he only affects the top half of the body...and from the input, I control animation["up/down"].normalizedTime = currentValFromInput.

The problem is that I don't konw how to Set a Frame on 1 layer and have the walk/run still play on layer 0. WHatever I try, makes the animation jitter back and forth because I keep resetting the "normalized time" while the animation is still playing...

Please help....

Thanks, stringa

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by stringa · Sep 17, 2010 at 09:12 PM

OK. So i figured out that I just don't enable the animation, but I blend it...

So now that I have this figured out...I need to add on top a "reload" animation, that only affects his arms.

So I add the new animation on a higher layer than everything else.
It actually works pretty good by using Animation.Play("reload")....except at the end of the animation....

At the end of the animatinon, it snaps from the last frame on Layer2 (reload), back to where it was with the Layer1 (lean) frame.

How do I blend from the "end" of a one time animation on layer 2, back to all the combined animations on previous layers....I really want to play the whole animation on layer2...I don't want to a half blended animation...

thanks, stringa

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by stringa · Sep 17, 2010 at 10:46 PM

Well...i figured it out. I just have to disable the animation, but I also Blend it each frame...

stringa

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Chaining Animations Above Layer Zero 0 Answers

Mecanim layers blending 0 Answers

addmixing Transform frustration. Would appreciate some guidance. 3 Answers

Mecanim : use mask only in certain conditions 0 Answers

Animation Layers 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges